Rainer Malaka
Affiliations over time
- University of BremenGermany2014–2025 · 31
Frequent co-authors
- Johannes Pfau15
- Jan David Smeddinck13
- Georg Volkmar8
- Dmitry Alexandrovsky6
- Marc Herrlich6
- Nima Zargham5
- Ioannis Bikas4
- Thomas Muender4
- Karsten Sohr2
- Kathrin Gerling2
- Max V. Birk2
- Mehrdad Bahrini2
- Nina Wenig2
- Regan L. Mandryk2
- Tanja Döring2
- Thomas Fröhlich2
- Ameneh Safari1
- Andrei Haidu1
- Anke V. Reinschluessel1
- Anna Barenbrock1
Papers
- "I Like to Be More Empathetic": Exploring Refugee and Resident Perspectives on Games Designed to Foster Empathy for RefugeesCHI PLAY 2025
- "I Know What You Mean": Context-Aware Recognition to Enhance Speech-Based GamesCHI Games & Play 2024
- Low Latency Feedback: Contrasting Training Outcomes of Immediate versus Delayed Feedback in Speedrunning Super Mario BrosCHI PLAY 2024
- Space Out Gaming: Comparing Distributed Practice Sessions with Massed PlayFDG 2024
- Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video GamesCHI PLAY 2023
- "I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled GameCHI Games & Play 2022
- Effects of PCG on Creativity in Playful City-Building Environments in VRCHI PLAY 2022
- Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious GameCHI Games & Play 2021
- Bot or not? User Perceptions of Player Substitution with Deep Player Behavior ModelsCHI Games & Play 2020
- Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty AdjustmentCHI Games & Play 2020
- Good vs. Evil: Investigating the Effect of Game Premise in a Smart Home Security Educational GameCHI PLAY 2020
- Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure TherapyCHI PLAY 2020
- Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design ChallengesCHI PLAY 2020
- Smells Like Team Spirit: Investigating the Player Experience with Multiple Interlocutors in a VR GameCHI PLAY 2020
- The Case for Usable AI: What Industry Professionals Make of Academic AI in Video GamesCHI PLAY 2020
- We Asked 100 People: How Would You Train Our Robot?CHI PLAY 2020
- Can You Rely on Human Computation?: A Large-scale Analysis of Disruptive Behavior in Games With A PurposeCHI PLAY 2019
- Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty AdjustmentCHI Games & Play 2019
- Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic MotivationCHI PLAY 2019
- What Could Go Wrong?: Raising Mobile Privacy and Security Awareness Through a Decision-Making GameCHI PLAY 2019
- Do You Think This is a Game?CHI Games & Play 2018
- Memorial Quest - A Location-based Serious Game for Cultural Heritage PreservationCHI PLAY 2018
- Towards Deep Player Behavior Models in MMORPGsCHI PLAY 2018
- Varying Avatar Weight to Increase Player Motivation: Challenges of a Gaming SetupCHI Games & Play 2018
- VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and ExplorationCHI PLAY 2018
- "Grab-that-there": Live Direction for Motion-based Games for HealthCHI Games & Play 2017
- Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised SolvingCHI PLAY 2017
- Productivity & Play: A First-Person Shooter for Fast and Easy Scene DesignCHI PLAY 2017
- How to Present Game Difficulty Choices?: Exploring the Impact on Player ExperienceCHI Games & Play 2016
- Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation LearningCHI Games & Play 2015
- Ad hoc genre switching: a concept for generalized parametrizable game mechanicsCHI PLAY 2014