Simone Kriglstein
Affiliations over time
- AIT Austrian Institute of Technology GmbHAustria2018–2026 · 26
- Masaryk UniversityCzechia2021–2026 · 15
- Central European Institute of TechnologyAustria2026 · 1
- University of ViennaAustria2012–2021 · 12
- TU WienAustria2016–2018 · 3
Frequent co-authors
- Günter Wallner16
- Magdaléna Kejstová4
- Vinaya Tawde4
- Anders Drachen3
- Barbara Göbl2
- Casper Harteveld2
- Christina Stoiber2
- Jichen Zhu2
- Magy Seif El‐Nasr2
- Manfred Tscheligi2
- Margit Pohl2
- Natalie Denk2
- Rafet Sifa2
- Suzana Jovicic2
- Thomas Wernbacher2
- Wolfgang Aigner2
- Alena Denisova1
- Alexander Pfeiffer1
- Alexander Pfeiffer1
- Anna Lisa Martin‐Niedecken1
Papers
- Markers as Facilitators: The Role of Playful Interactive Markers in Collaborative Mobile AR GamesCHI Games & Play 2026
- Playing with Data: A Systematic Review of Games for Visualization LiteracyFDG 2026
- Demonstrating Rūḥ: A Serious Mobile AR Game Exploring 3D Interactive Markers to Harmonise Physical and Virtual RealitiesCHI Games & Play 2025
- Exploring the Fit: Analysing Material Selection for Interactive Markers in MAR Games through Co-DesignCHI Games & Play 2025
- Mobile Augmented Reality: A Systematic Review of Current Research and the Untapped Potential of Interactive Marker-Based GamesFDG 2025
- Ethics and Transparency in Game DataCHI PLAY 2024
- Play and Viz: Using Entertainment Games for Exploring Data VisualizationsFDG 2024
- Construct and Play: Engaging Students with Visualizations through Playful MethodsCHI PLAY 2023
- Designing for Playfulness in Human-AI Authoring ToolsFDG 2023
- From Bin to Playin': Give Vintage Objects a New Purpose as Game ControllersCHI Games & Play 2023
- Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure TimeFDG 2023
- Grow Your Plant: A Plant-Based Game For Creating Awareness About Sustainability Behaviour by Using Renewable EnergyCHI PLAY 2022
- More Than Just Gameplay: Making a Case for "Let's Plays" in EducationCHI PLAY 2022
- Let's Play - Professional Views on Barriers and Potentials in Digital Gaming and E-SportsCHI PLAY 2021
- Rrrring & Play: Using a Rotary Dial Telephone as Game ControllerCHI PLAY 2021
- Special Interest Group: The Present and Future of Esports in HCICHI Games & Play 2021
- What Players Want: Information Needs of Players on Post-Game VisualizationsCHI Games & Play 2021
- Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in SchoolsCHI PLAY 2020
- Be Part Of It: Spectator Experience in Gaming and EsportsCHI Games & Play 2020
- Blockchain Technologies and Games: A Proper Match?FDG 2020
- Masterclass on Information Visualization for Games ResearchCHI PLAY 2020
- Multivariate Visualization of Game Metrics: An Evaluation of Hexbin MapsCHI PLAY 2020
- See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and MovementCHI Games & Play 2020
- Diagram Safari: A Visualization Literacy Game for Young ChildrenCHI PLAY 2019
- Organisational Climate Fostering Playfulness: Introducing the Gamification Climate ScaleCHI PLAY 2019
- User Guided Movement Analysis in Games using Semantic TrajectoriesCHI PLAY 2019
- Introducing PlaNet: a tool for visualizing player communitiesFDG 2018
- Lost my way: an educational geometry game for young childrenFDG 2018
- What Moves Players?: Visual Data Exploration of Twitter and Gameplay DataCHI Games & Play 2018
- Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny"CHI PLAY 2017
- Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User StudyCHI PLAY 2016
- A user study of different gameplay visualizationsCHI Games & Play 2014
- A spatiotemporal visualization approach for the analysis of gameplay dataCHI Games & Play 2012