Jessica Hammer
Affiliations over time
- Carnegie Mellon UniversityUnited States2014–2025 · 51
Frequent co-authors
- Erik Harpstead11
- Noor Hammad6
- Geoff Kaufman5
- Joseph Seering4
- Phoebe O. Toups Dugas4
- Amy Cook3
- Avonelle Wing3
- Morgan C. Evans3
- Qian Wang3
- Sultan A. Alharthi3
- Theresa Jean Tanenbaum3
- Adela Kapuścińska2
- Alexandra To2
- Jaemarie Solyst2
- Jonaya Kemper2
- Judeth Oden Choi2
- Judith Leng2
- Judith Uchidiuno2
- Juliet Pusateri2
- Justin Fanzo2
Papers
- From Inspiration to Action: Connecting Transformational Games to Real-World Action for Wildlife ConservationCHI PLAY 2025
- I Can't Turn My Brain Off: Exploring Conversational AI for Self-Critical Thoughts in VRCHI PLAY 2025
- Nonna's Feast: Using Game Design Practice for Knowledge Transmission in Small TeamsCHI PLAY 2025
- Past, Present, Future of Meaningful Play: Building and Bridging Communities Through Games Research and DesignCHI PLAY 2025
- "More than just a game, it's an app that builds awareness around Mental Health": Mental Health Stigma Reduction Using Games for ChangeCHI PLAY 2024
- Towards a Design Framework for Data-Driven Game Streaming: A Multi-Stakeholder ApproachCHI PLAY 2024
- GameAware Streaming InterfacesCHI PLAY 2023
- V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality GamesFDG 2023
- Structural Mismatches in Academic Game DevelopmentFDG 2022
- A Socio-Ecological Approach to Activity Games for GirlsCHI PLAY 2021
- Counterspace Games for BIWOC STEM StudentsCHI Games & Play 2021
- Designing a Self-Efficacy Game for Health Literacy in Marginalized CommunitiesCHI Games & Play 2021
- Designing Game-Based Rehabilitation Experiences for People with AphasiaCHI PLAY 2021
- Homecoming: Exploring Returns to Long-Term Single Player GamesCHI Games & Play 2021
- Mapping Design Spaces for Audience Participation in Game Live StreamingCHI Games & Play 2021
- Negotiating Systemic Racial and Gender Bias as a Minoritized Adult Design ResearcherCHI PLAY 2021
- Play for Real(ism) - Using Games to Predict Human-AI interactions in the Real WorldCHI PLAY 2021
- The Design of Co-Robotic Games for Computer Science EducationCHI PLAY 2021
- Towards Examining The Effects of Live Streaming an Educational GameCHI Games & Play 2021
- Understanding Player Retention Strategies in Animal Crossing: New HorizonsCHI PLAY 2021
- Designing Games for Healthy SleepCHI Games & Play 2020
- Getting Playful with Explainable AI: Games with a Purpose to Improve Human Understanding of AICHI Games & Play 2020
- It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming CommunityCHI Games & Play 2020
- Persuasion Invasion: Reducing Bias with Value-Adaptive InstructionCHI PLAY 2020
- Sharing Multi-User VR SpacesCHI PLAY 2020
- Toward Live Streamed Improvisational Game ExperiencesCHI PLAY 2020
- "It Started as a Joke": On the Design of Idle GamesCHI PLAY 2019
- A Good Scare: Leveraging Game Theming and Narrative to Impact Player ExperienceCHI Games & Play 2019
- AI or Nay-I? Making Moral Complexity More AccessibleCHI PLAY 2019
- All the World (Wide Web)'s a Stage: A Workshop on Live StreamingCHI Games & Play 2019
- Brick: A Synchronous Multiplayer Augmented Reality Game for Mobile PhonesCHI Games & Play 2019
- Brick: Toward A Model for Designing Synchronous Colocated Augmented Reality GamesCHI Games & Play 2019
- Game With A Purpose To Collect Home Audio DataCHI PLAY 2019
- Peer Feedback Processes in the Game IndustryCHI PLAY 2019
- Promoting Player Empathy for People Living with PovertyCHI PLAY 2019
- Self-Efficacy-Based Game Design to Encourage Security Behavior OnlineCHI Games & Play 2019
- Toward a Design Theory of Sleepy GamesCHI PLAY 2019
- Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game StreamingCHI PLAY 2019
- A Design Framework for Awareness Cues in Distributed Multiplayer GamesCHI Games & Play 2018
- CHI 2018 Workshop: Data-Driven Educational Game DesignCHI Games & Play 2018
- Design Challenges for Livestreamed Audience Participation GamesCHI PLAY 2018
- Playing to Wait: A Taxonomy of Idle GamesCHI Games & Play 2018
- Angle Jungle: An Educational Game about AnglesCHI PLAY 2017
- Augmented Tabletop Games WorkshopCHI PLAY 2017
- Toward Measuring Empathy in Virtual RealityCHI PLAY 2017
- Towards Designing Technology for Classroom Role-PlayCHI PLAY 2017
- What Lurks in the Dark: An Audience Participation Horror GameCHI PLAY 2017
- Playtesting with a PurposeCHI PLAY 2016
- Treehouse Dreams: A Game-Based Method for Eliciting Interview Data from ChildrenCHI PLAY 2016
- A framework for cooperative communication game mechanics from grounded theoryCHI PLAY 2014
- Intangle: exploring interpersonal bodily interactions through sharing controllersCHI PLAY 2014