12
papers
18
authors
2006–2026
active years
Output per year
Papers (12)
- "Do I Really Need This?": Illuminating Challenges in Integrating Computational Training Tools in Esports CoachingCHI Games & Play 2026 · 1 citations
- Crafting Champions: An Observation Study of Esports Coaching ProcessesCHI Games & Play 2025 · 2 citations
- Development of an LLM-Based Chatbot to Support Learnability in Stardew Valley: A Diary Study ApproachCHI Games & Play 2025 · 5 citations
- Characterizing and Quantifying Expert Input Behavior in League of LegendsCHI Games & Play 2024 · 11 citations
- Quantifying Wrist-Aiming Habits with A Dual-Sensor Mouse: Implications for Player Performance and WorkloadCHI Games & Play 2024 · 7 citations
- How AI-Based Training Affected the Performance of Professional Go PlayersCHI Games & Play 2022 · 14 citations
- Quantifying Proactive and Reactive Button InputCHI Games & Play 2022 · 4 citations
- Esports and High Performance HCICHI Games & Play 2021 · 16 citations
- Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person ShootersCHI Games & Play 2021 · 24 citations
- Pac-Euglena: A Living Cellular Pac-Man Meets Virtual GhostsCHI Games & Play 2020 · 19 citations
- CLEVER: A Trivia and Strategy Game for Enterprise Knowledge LearningCHI PLAY 2016
- Games in Asia projectCHI Games & Play 2006 · 3 citations
Authors
Collaborates with
- Daegu Gyeongbuk Institute of Science and Technology3 shared
- Korea Advanced Institute of Science and Technology2 shared
- Northeastern University2 shared
- Harvard University Press1 shared
- Korea Pharma (South Korea)1 shared
- Medpace (United States)1 shared
- Nanyang Technological University1 shared
- North Carolina State University1 shared
- Nvidia (United States)1 shared
- Samsung (South Korea)1 shared
- Sinai Health System1 shared
- Stanford University1 shared