12
papers
22
authors
2006–2020
active years
Output per year
Papers (12)
- Understanding Flow, Identification with Game Characters and Players' AttitudesFDG 2020 · 6 citations
- Virtual Reality Genres: Comparing Preferences in Immersive Experiences and GamesCHI PLAY 2020 · 23 citations
- Towards Age-friendly Exergame Design: The Role of FamiliarityCHI PLAY 2019 · 20 citations
- Gamified Rehabilitation for Pain Distraction in Total-Knee-Replacement PatientsCHI Games & Play 2018 · 3 citations
- Determinants of Human Computation Game AcceptanceCHI PLAY 2015 · 1 citations
- Examining the impact of game interventions on depression among older adultsCHI PLAY 2014 · 15 citations
- Game controllers for older adults: experimental study on gameplay experiences and preferencesFDG 2012 · 24 citations
- Interaction design patterns for multi-touch tabletop collaborative gamesCHI Games & Play 2012 · 22 citations
- Wii as entertainment and socialisation aids for mental and social health of the elderlyCHI Games & Play 2012 · 62 citations
- Action role design and observations in a gestural interface-based collaborative gameCHI Games & Play 2011 · 4 citations
- Weatherlings: a new approach to student learning using web-based mobile gamesFDG 2010 · 14 citations
- Games in Asia projectCHI Games & Play 2006 · 3 citations
Authors
Collaborates with
- Bethany Lutheran College1 shared
- Institute for Infocomm Research1 shared
- Michigan State University1 shared
- National Institute of Education1 shared
- Southern Illinois University Edwardsville1 shared
- University of British Columbia1 shared
- University of Michigan1 shared
- University of Oregon1 shared
- University of Washington1 shared
- University of Wisconsin–Whitewater1 shared
- Yonsei University1 shared