11
papers
16
authors
2010–2025
active years
Output per year
Papers (11)
- Eidolon: Exploring the Complexities of Prolonged Grief Disorder Through a Digital GameCHI Games & Play 2025 · 2 citations
- Meta-evaluating the Effects of Social Preferences on NPC-evaluators in an Energy Community GameCHI Games & Play 2025 · 1 citations
- When Play Gets Serious: Can a game-based mobile application serve as an intervention for preventing intimate partner violence among emerging adults?CHI PLAY 2025 · 1 citations
- "I Found it Cathartic": Exploring Empathy and Mental Health Awareness in Psychological Horror Video GamesCHI PLAY 2024 · 9 citations
- Prompt-Gaming: A Pilot Study on LLM-Evaluating Agent in a Meaningful Energy GameCHI Games & Play 2024 · 18 citations
- Guidelines for Combining Storytelling and Gamification: Which Features Would Teenagers Desire to Have a More Enjoyable Museum Experience?CHI Games & Play 2019 · 24 citations
- The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and MovementCHI Games & Play 2017 · 153 citations
- The Ocean Game: Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt GameCHI PLAY 2017 · 27 citations
- Play with your Food: Enjoyable Meals, Eatable GamesCHI PLAY 2015 · 6 citations
- PLEXQ: Towards a Playful Experiences QuestionnaireCHI PLAY 2015 · 42 citations
- Making friends by killing them: using location-based urban gaming to expand personal networksCHI Games & Play 2010 · 3 citations
Authors
Collaborates with
- Active Technologies (Italy)5 shared
- Universidade da Madeira3 shared
- University of Lisbon3 shared
- Universidade do Porto2 shared
- University of Beira Interior2 shared
- University of Coimbra2 shared
- Carnegie Mellon University1 shared
- Infraestruturas de Portugal (Portugal)1 shared
- Karlsruhe Institute of Technology1 shared
- Nokia (Finland)1 shared
- Northwestern University1 shared
- RMIT University1 shared