22
papers
38
authors
2003–2026
active years
Output per year
Papers (22)
- Characterising Gaming Group ExperiencesCHI Games & Play 2026 · 1 citations
- Eidolon: Exploring the Complexities of Prolonged Grief Disorder Through a Digital GameCHI Games & Play 2025 · 2 citations
- Exploring Continuity in Games: Analog, Digital and Across MediumsCHI Games & Play 2025 · 0 citations
- Looking through the Lens: Contextualizing and Operationalizing Design Recommendations for Rehabilitation Games for Young PeopleCHI PLAY 2025 · 0 citations
- Meta-evaluating the Effects of Social Preferences on NPC-evaluators in an Energy Community GameCHI Games & Play 2025 · 1 citations
- A Living Framework for Understanding Cooperative GamesCHI Games & Play 2024 · 8 citations
- Prompt-Gaming: A Pilot Study on LLM-Evaluating Agent in a Meaningful Energy GameCHI Games & Play 2024 · 18 citations
- The Trick is to Stay Behind?: Defining and Exploring the Design Space of Player Balancing MechanicsCHI Games & Play 2024 · 6 citations
- "My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital GamesCHI Games & Play 2023 · 34 citations
- Believability, Anticipation, and... Timing Improving believability through timing manipulationFDG 2023 · 1 citations
- Evaluating Accessible Navigation for Blind People in Virtual EnvironmentsCHI Games & Play 2023 · 7 citations
- Exploring Asymmetric Roles in Mixed-Ability GamingCHI Games & Play 2021 · 1 citations
- Square peg, round hole: A case study on using Visual Question & Answering in GamesCHI PLAY 2021 · 0 citations
- A model for socially intelligent merchantsFDG 2019 · 2 citations
- From caveman to gentleman: a CiF-based social interaction model applied to conan exilesFDG 2019 · 7 citations
- Societies in Games: How do Players Perceive Groups of Game Characters?CHI PLAY 2019 · 0 citations
- The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player CharactersCHI PLAY 2019 · 15 citations
- Multi-dimensional player skill progression modelling for procedural content generationFDG 2018 · 8 citations
- Can Card Games Be Used to Assess Mild Cognitive Impairment?: A Study of Klondike Solitaire and Cognitive FunctionsCHI PLAY 2017 · 22 citations
- The cake can be a lie: placebos as persuasive videogame elementsCHI Games & Play 2013 · 6 citations
- A gesture based game for image taggingCHI Games & Play 2008 · 12 citations
- FantasyA and SenToyCHI Games & Play 2003 · 16 citations
Authors
Collaborates with
- Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento4 shared
- Lusíada University of Lisbon4 shared
- Active Technologies (Italy)3 shared
- Instituto de Tecnologias Interativas3 shared
- Instituto Superior Técnico2 shared
- Karlsruhe Institute of Technology2 shared
- Association for Computing Machinery1 shared
- Bath Spa University1 shared
- Instituto Superior de Tecnologias Avançadas1 shared
- Iscte – Instituto Universitário de Lisboa1 shared
- Italian Institute of Technology1 shared
- KU Leuven1 shared