10
papers
12
authors
2010–2025
active years
Output per year
Papers (10)
- Out of Tune? Nudging Player Behavior Through Background Music Pitch ModulationCHI PLAY 2025 · 0 citations
- Predicting Quality of Video Gaming Experience using Global-Scale Telemetry Data and Federated LearningCHI PLAY 2025 · 0 citations
- Replication and Extension of Video Game Demand Scale with a Turkish-Speaking Gamer PopulationCHI Games & Play 2023 · 6 citations
- An Exploratory Study on the Purchase Intentions of Modern Board Games: Purchase Intentions of Modern Board GamesFDG 2022 · 1 citations
- Correlating Facial Expressions and Subjective Player Experiences in Competitive HearthstoneFDG 2021 · 4 citations
- Multi-Person Interaction: Enhancing Practices for Interactive Group ParticipationCHI PLAY 2016
- "healthifying" exergames: improving health outcomes through intentional primingCHI Games & Play 2014 · 41 citations
- Taskville: visualizing tasks and raising awareness in the workplaceCHI Games & Play 2013 · 8 citations
- Wind runners: designing a game to encourage medical adherence for children with asthmaCHI Games & Play 2012 · 12 citations
- Applying game design principles to social skills learning for students in special educationFDG 2010 · 5 citations
Authors
Collaborates with
- Tilburg University2 shared
- Carnegie Mellon University1 shared
- German Research Centre for Artificial Intelligence1 shared
- Hochschule für Technik und Wirtschaft des Saarlandes1 shared
- Intel (United States)1 shared
- Northeastern University1 shared
- Palo Alto University1 shared
- Rice University1 shared
- Saarland University1 shared
- San Francisco State University1 shared
- Stanford University1 shared
- Syracuse University1 shared