14
papers
16
authors
2015–2026
active years
Output per year
Papers (14)
- Designing Constrained Generative NPCs with a Dynamic Evidence Graph for Investigative Narrative WorldsCHI Games & Play 2026 · 0 citations
- How Boardgame Players Imagine Interacting With TechnologyCHI PLAY 2024 · 8 citations
- The Internet of Bananas: Critical Design and Playfulness for Citizen Sensing and Electronic LiteracyCHI Games & Play 2023 · 1 citations
- Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded TheoryCHI Games & Play 2022 · 33 citations
- The Effects of a Soundtrack on Board Game Player ExperienceCHI Games & Play 2022 · 9 citations
- A Grounded Analysis of Player-Described Board Game ImmersionCHI PLAY 2020 · 32 citations
- Refugeoly: Building a Serious Game through refugee testimoniesFDG 2020 · 5 citations
- Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of IndustryFDG 2020 · 20 citations
- Choosing a Side: How do Players Pick a Game when Entering the MOBA Genre?CHI PLAY 2019 · 2 citations
- The Role of Uncertainty in Moment-to-Moment Player Motivation: A Grounded TheoryCHI PLAY 2019 · 27 citations
- What Data do Players Rely on in Social Deduction Games?CHI PLAY 2019 · 4 citations
- Challenge in Digital Games: Towards Developing a Measurement ToolCHI Games & Play 2017 · 77 citations
- Predicting Player Experience without the Player.: An Exploratory StudyCHI PLAY 2017 · 34 citations
- Emotional and Functional Challenge in Core and Avant-garde GamesCHI PLAY 2015 · 75 citations
Authors
Collaborates with
- University of York6 shared
- University of the Arts London3 shared
- City, University of London1 shared
- New York University1 shared
- North Yorkshire County Council1 shared
- Swansea University1 shared
- Tampere University1 shared
- TU Wien1 shared
- Universidade Nova de Lisboa1 shared
- University of Hertfordshire1 shared
- VRVis GmbH (Austria)1 shared