29
papers
40
authors
2003–2026
active years
Output per year
Papers (29)
- Understanding the Dynamics of Trust in Location-Based Games as Hybrid Spaces: The Players' PerspectiveCHI Games & Play 2026 · 1 citations
- Exploring Deaf And Hard of Hearing Peoples' Perspectives On Tasks In Augmented Reality: Interacting With 3D Objects And Instructional ComprehensionCHI Games & Play 2025 · 4 citations
- Work Hard, Play Harder: Intense Games Enable Recovery from High Mental Workload TasksCHI Games & Play 2025 · 1 citations
- Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing PeopleCHI Games & Play 2024 · 16 citations
- Players, Take (Self-)Care: Bringing Humanistic Psychology into a Game Jam about Mental HealthCHI PLAY 2024 · 2 citations
- Respawn, Reload, Relate: Exploring the Self-Care Possibilities for Mental Health in Games through a Humanistic LensCHI PLAY 2021 · 17 citations
- Now Wash Your Hands: Understanding Food Legislation Compliance in a Virtual Reality Restaurant KitchenCHI PLAY 2020 · 16 citations
- Plastic Buttons, Complex People: An Ethnomethodology-informed Ethnography of a Video Game MuseumCHI PLAY 2020 · 6 citations
- AR Fighter: Using HMDs to create Vertigo Play ExperiencesCHI PLAY 2018 · 14 citations
- "Get Off My Lawn!": Starting to Understand Territoriality in Location Based Mobile GamesCHI Games & Play 2017 · 32 citations
- Misrepresentation of Health Research in Exertion Games LiteratureCHI Games & Play 2017 · 33 citations
- Ways of Spectating: Unravelling Spectator Participation in Kinect PlayCHI Games & Play 2017 · 47 citations
- Designing Brutal Multiplayer Video GamesCHI Games & Play 2016 · 26 citations
- Engagement Through Play: Politics and Video GamesCHI PLAY 2015 · 0 citations
- From Front-End to Back-End and Everything In-Between: Work Practice in Game DevelopmentCHI PLAY 2015 · 23 citations
- Grand Push Auto: A Car Based Exertion GameCHI PLAY 2015 · 3 citations
- I'd Hide You: Performing Live Broadcasting in PublicCHI Games & Play 2015 · 32 citations
- Interdisciplinary Reflections on Games and Human ValuesCHI PLAY 2015 · 6 citations
- Provenance for the People: An HCI Perspective on the W3C PROV Standard through an Online GameCHI Games & Play 2015 · 11 citations
- Utilizing Gravity in Movement-Based Games and PlayCHI PLAY 2015 · 43 citations
- Playful science: deriving computer games from complex systemsCHI Games & Play 2014 · 0 citations
- Inferring player engagement in a pervasive experienceCHI Games & Play 2009 · 17 citations
- Designing for the opportunities and risks of staging digital experiences in public settingsCHI Games & Play 2006 · 180 citations
- Designing interactive environments for outdoors gaming and playCHI Games & Play 2006 · 12 citations
- Interweaving mobile games with everyday lifeCHI Games & Play 2006 · 288 citations
- Life on the edge: supporting collaboration in location-based experiencesCHI Games & Play 2005 · 131 citations
- PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documentsCHI Games & Play 2005 · 6 citations
- Orchestrating a mixed reality game 'on the ground'CHI Games & Play 2004 · 113 citations
- Where on-line meets on the streets: experiences with mobile mixed reality gamesCHI Games & Play 2003 · 263 citations
Authors
Collaborates with
- City, University of London3 shared
- Rochester Institute of Technology3 shared
- University College Cork3 shared
- Blast Theory2 shared
- RMIT University2 shared
- Tampere University2 shared
- University of Lincoln2 shared
- Xi’an Jiaotong-Liverpool University2 shared
- Aalto University1 shared
- Eindhoven University of Technology1 shared
- Hewlett-Packard (United States)1 shared
- Human Media1 shared