T.C. Nicholas Graham
Affiliations over time
- Queen's UniversityCanada2012–2025 · 21
Frequent co-authors
- Gabriele Cimolino5
- Zi Ye4
- Darcy Fehlings3
- Hamilton A. Hernández3
- Lauren Switzer3
- Mallory Ketcheson3
- Adrian L. Jessup Schneider2
- Kathrin Gerling2
- Maria Aufheimer2
- Quentin Bellay2
- Alison Pritchard Orr1
- André Rodrigues1
- Bernard Cheng1
- Bernard Cheng1
- Carey Metcalfe1
- Carl Gutwin1
- Chad Richards1
- Cheryl Savery1
- Dan John Moran1
- Elegast Monbaliu1
Papers
- Looking through the Lens: Contextualizing and Operationalizing Design Recommendations for Rehabilitation Games for Young PeopleCHI PLAY 2025
- An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game DesignCHI Games & Play 2023
- Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action GamesCHI Games & Play 2023
- Increasing Player Coupling in an Asymmetric Racing GameCHI PLAY 2023
- Supporting Aim Assistance Algorithms through a Rapidly Trainable, Personalized Model of Players' Spatial and Temporal Aiming AbilityCHI Games & Play 2023
- Two Heads Are Better Than One: A Dimension Space for Unifying Human and Artificial Intelligence in Shared ControlCHI Games & Play 2022
- You Should Have Stayed Home: How to Captivate an Audience in VR TheatreCHI PLAY 2022
- The Role of Partial Automation in Increasing the Accessibility of Digital GamesCHI PLAY 2021
- Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum DisorderCHI Games & Play 2020
- Oui, Chef!!: Supervised Learning for Novel Gameplay with Believable AICHI PLAY 2019
- Social Play in an Exergame: How the Need to Belong Predicts AdherenceCHI Games & Play 2019
- Thighrim and Calf-Life: A Study of the Conversion of Off-the-Shelf Video Games into ExergamesCHI Games & Play 2016
- Alaska Steve: Using Virtual Reality to Enhance a 2D Platforming GameCHI PLAY 2015
- Brains & Brawn: A Strategy Card Game for Muscle-Strengthening ExercisesCHI PLAY 2015
- Corgi Defence: Building In A Virtual Reality EnvironmentCHI PLAY 2015
- Designing for Exertion: How Heart-Rate Power-ups Increase Physical Activity in ExergamesCHI PLAY 2015
- IRC quest: using the commons dilemma to support a single-screen game for hundreds of playersCHI PLAY 2014
- Designing action-based exergames for children with cerebral palsyCHI Games & Play 2013
- Liberi: bringing action to exergames for children with cerebral palsyCHI Games & Play 2013
- Villains, architects and micro-managers: what tabula rasa teaches us about game orchestrationCHI Games & Play 2013
- Design of an exergaming station for children with cerebral palsyCHI Games & Play 2012