Papers
Full-text search over titles and abstracts of 4,468 matching games-research papers.
Automated redesign of local playspace properties
FDG2013
MovMote: A game for studying interpretation
FDG2013
On the foundations of digital games
FDG2013
BeadLoom Game
FDG2013
Virtual cinematography in games: Investigating the impact on player experience
FDG2013
Real-time procedural terrain generation through swarm behaviours
FDG2013
Narrative involvement in games
FDG2013
My Dream Theatre: Putting conflict on center stage
FDG2013
Analysis of players' in-game performance vs rating: Case study of Heroes of Newerth
FDG2013
Ruthless play
FDG2013
eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition
FDG2013
A gesture-controlled serious game for teaching emotion recognition skills to preschoolers with autism
FDG2013
Welcome to the discourse of the real: Constituting the boundaries of games and players
FDG2013
Traveller: Interacting with agents to deal with misunderstandings due to culture
FDG2013
A comparison of methods for player clustering via behavioral telemetry
FDG2013
The Simula Family
FDG2013
Exploring player behavior with visual analytics
FDG2013
Parental mediation of digital gaming and internet use
FDG2013
On the desire to not kill your players: Rethinking sound in pervasive and mixed reality games
FDG2013
Helping friends or fighting foes: The influence of collaboration and competition on player experience
FDG2013
Towards the automatic generation of card games through grammar-guided genetic programming
FDG2013
Designing serious games for elders
FDG2013
Behaviour oriented design for real-time-strategy games
FDG2013
Whether to play or preserve the past?: Creating The Forgotten Worker Quest
FDG2013
The relationship between player involvement and immersion: An experimental investigation
FDG2013