37
papers
38
authors
2009–2026
active years
Output per year
Papers (37)
- Adaptive Time Delay for Improving Player Experience and Fairness in First-Person Shooter Games with Network LatencyFDG 2026 · 0 citations
- Attune for You: Exploring Solarpunk Through Decolonial DesignFDG 2026 · 0 citations
- Impact of Frametime Spikes on Performance and Quality of Experience in Platformer GamesFDG 2026 · 1 citations
- Radical Gender Neutrality: Agender Euphoria in Gaming and Play ExperiencesCHI Games & Play 2026 · 1 citations
- Bridging Cultural Representation and Game Making: Analyzing the Experiences, Outcomes, and Lessons of Early-Stage Game Developers in a Professional Development ProgramCHI PLAY 2025 · 0 citations
- Designed & Discovered Euphoria: Insights from Trans-Femme Players' Experiences of Gender Euphoria in Video GamesCHI Games & Play 2025 · 6 citations
- Exploring the Purpose and Development of Academic Games: An Analysis of Games Reported at the Foundations of Digital Games Conference (2007-2024)FDG 2025 · 4 citations
- How Do You Want to View This? Generative AI, Creative Ethos, and TTRPG HobbyistsCHI PLAY 2025 · 0 citations
- Shifting Genres: Limits of Video Game Genre Taxonomy in RoguelikesFDG 2025 · 0 citations
- This Game SUX: Why & How to Design Sh@*!y User ExperiencesCHI Games & Play 2025 · 5 citations
- Designing Interactive Virtual Tours for Education: Two Case Studies on Virtual Tours of the Chemistry and Biochemistry LaboratoriesFDG 2024 · 2 citations
- Effects of Adaptive Time Delay on Quality of Experience in First Person Shooter GamesFDG 2024 · 3 citations
- Game Development as Project-Based Learning: Synthesizing Postmortems of Student-Created Mobile GamesFDG 2024 · 6 citations
- Neurotype Cafe: A Case Study in Neurodiverse Self-RepresentationFDG 2024 · 2 citations
- The Effects of Network Latency on the Peeker's Advantage in First-person Shooter GamesFDG 2024 · 7 citations
- Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of ExperienceFDG 2024 · 3 citations
- Analyzing Trans (Mis)Representation in Video Games to Remediate Gender Dysphoria TriggersCHI PLAY 2023 · 16 citations
- Impact of BCI-Informed Visual Effect Adaptation in a Walking SimulatorFDG 2023 · 2 citations
- Stackable Music: A Marker-Based Augmented Reality Music Synthesis GameCHI PLAY 2023 · 9 citations
- The Effects of Frame Rate Variation on Game Player Quality of ExperienceCHI Games & Play 2023 · 25 citations
- The Impact of Latency on Navigation in a First-Person Perspective GameCHI Games & Play 2022 · 12 citations
- Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game PlayersCHI Games & Play 2021 · 63 citations
- 'Git Gud!' - Evaluation of Self-Rated Player Skill Compared to Actual Player PerformanceCHI PLAY 2020 · 7 citations
- A Comparison of Automatic versus Manual World Alteration for Network Game Latency CompensationCHI PLAY 2020 · 9 citations
- Exploring How Game Genre in Student-Designed Games Influences Computational Thinking DevelopmentCHI Games & Play 2020 · 36 citations
- Game Player Response Times versus Task Dexterity and Decision ComplexityCHI PLAY 2020 · 6 citations
- Evaluation of an automatically-constructed graph-based representation for interactive narrativeFDG 2019 · 10 citations
- Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects CreatorsCHI Games & Play 2019 · 109 citations
- Games crafters playFDG 2018 · 8 citations
- Exploring emerging design patterns in student-made climate change gamesFDG 2017 · 15 citations
- Wearable Learning: Multiplayer Embodied Games for MathCHI PLAY 2017 · 33 citations
- What do we value in procedural content generation?FDG 2017 · 12 citations
- The Effects of Delay on Game Actions: Moving Target Selection with a MouseCHI PLAY 2016
- Head-movement evaluation for first-person gamesCHI Games & Play 2009 · 5 citations
- Motion and scene complexity for streaming video gamesFDG 2009 · 44 citations
- Perspectives, frame rates and resolutions: it's all in the gameFDG 2009 · 60 citations
- Relating cognitive models of computer games to user evaluations of entertainmentFDG 2009 · 20 citations
Authors
Collaborates with
- Intel (United States)4 shared
- Monash University4 shared
- Nvidia (United States)3 shared
- Georgia Institute of Technology2 shared
- Universidad del Noreste2 shared
- Universidad Rey Juan Carlos2 shared
- Aalto University1 shared
- Ateneo de Manila University1 shared
- Boston University1 shared
- MIT Lincoln Laboratory1 shared
- New Jersey Institute of Technology1 shared
- New Mexico State University1 shared