21
papers
49
authors
2006–2026
active years
Output per year
Papers (21)
- Designing for Long-Term Emotion Regulation: A Breathing Biofeedback Game for Women in Compulsory Isolation Drug Rehabilitation CentersCHI Games & Play 2026 · 1 citations
- Misty Forest VR: Turning Real ADHD Attention Patterns into Shared Momentum for Youth CollaborationCHI Games & Play 2026 · 2 citations
- Prompting Destiny: Negotiating Socialization and Growth in an LLM-Mediated Speculative GameworldCHI Games & Play 2026 · 0 citations
- "I Like Your Story!": A Co-Creative Story-Crafting Game with a Persona-Driven Character Based on Generative AICHI Games & Play 2025 · 8 citations
- An Educational Game Prototype for Avatar-based Non-Manual Sign Learning in American Sign LanguageCHI Games & Play 2025 · 0 citations
- Breath of Life: A Biofeedback Game with Diverse Breathing Techniques for Enhanced Real-Life Emotion RegulationCHI Games & Play 2025 · 7 citations
- Exploring Joint Effects of Locomotion Continuity and Wayfinding Assistance in Non-Embodied VR Game NavigationCHI Games & Play 2025 · 2 citations
- How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and StrategiesCHI Games & Play 2025 · 8 citations
- Myself, My Child or My Friend: Understanding Player Relationships with AI-Generated Game CharactersCHI Games & Play 2025 · 2 citations
- Humanizing Artifacts: An Educational Game For Cultural Heritage Artifacts and History Using Generative AI: Humanizing ArtifactsCHI PLAY 2024 · 9 citations
- Sleep No Mosquitoes: Compensating Distance-Aware Compression in a VR Audio GameCHI Games & Play 2024 · 0 citations
- SoulSkipper: A Voice-Controlled Emotional Adaptive Game to Complement Therapy for Social Anxiety DisorderCHI Games & Play 2024 · 7 citations
- Text2AC: A Framework for Game-Ready 2D Agent Character(AC) Generation from Natural LanguageCHI Games & Play 2024 · 10 citations
- CatHill: Emotion-Based Interactive Storytelling Game as a Digital Mental Health InterventionCHI Games & Play 2023 · 10 citations
- Creative Console: A Player-Driven Game Based on a Modular Fast-Evolving-and-Verifying FrameworkCHI PLAY 2023 · 0 citations
- MR.Brick: Designing A Remote Mixed-reality Educational Game System for Promoting Children's Social & Collaborative SkillsCHI Games & Play 2023 · 24 citations
- StarRescue: Transforming A Pong Game to Visually Convey the Concept of Turn-taking to Children with AutismCHI PLAY 2022 · 8 citations
- Wander: A breath-control Audio Game to Support Sound SleepCHI PLAY 2021 · 9 citations
- BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality GamesCHI Games & Play 2018 · 99 citations
- AirFlow: designing immersive breathing training games for COPDCHI Games & Play 2014 · 23 citations
- Face-tracking as an augmented input in video games: enhancing presence, role-playing and controlCHI Games & Play 2006 · 59 citations
Authors
Collaborates with
- Wuhan Textile University2 shared
- Academy of Arts1 shared
- Beijing Film Academy1 shared
- Beijing Jiaotong University1 shared
- Carnegie Mellon University1 shared
- Chinese University of Hong Kong, Shenzhen1 shared
- City University of Hong Kong1 shared
- Communication University of China1 shared
- Duke Kunshan University1 shared
- East China Normal University1 shared
- George Mason University1 shared
- Hubei Provincial Women and Children's Hospital1 shared