Oğuz Buruk
Affiliations over time
- Tampere UniversityFinland2019–2025 · 14
- Tampere University of Applied SciencesFinland2025 · 2
- Koç UniversityTürkiye2016–2018 · 6
Frequent co-authors
- Juho Hamari7
- Oğuzhan Özcan5
- Velvet Spors4
- Ferran Altarriba Bertran3
- Ahmet Börütecene2
- Celalettin Yurdakul2
- Katherine Isbister2
- M. Ozan Tezcan2
- Mattia Thibault2
- Mert Canat2
- Sangwon Jung2
- Theresa Jean Tanenbaum2
- Timo Nummenmaa2
- Aakash Johry1
- Aaron Trammell1
- Alena Denisova1
- Ansgar E. Depping1
- Benedikt Morschheuser1
- Buğra Can Sefercik1
- Çağlar Genç1
Papers
- Forest-Robot-Stormin': Exploring Play for Eliciting More-than-Human (MtH) Forest-Robot InteractionsCHI PLAY 2025
- Human-Nature Relationships through Video Games: An Exploration of Players' Sense-MakingCHI Games & Play 2025
- Leveling Up Leadership: Emerging Voices and Evolving Practices in the Games & Play CommunityCHI PLAY 2025
- Ecological In/Congruence: Becoming Sensitised to Nature in Video Games through Humanistic First-Person ResearchCHI Games & Play 2024
- Identity in New Realities: Future Trajectories for Forming Identities and Social Lives in Extended RealitiesCHI PLAY 2024
- PingPonGPT: Write Your Next Paper while Playing Table Tennis with the Help of AICHI PLAY 2024
- Playing Esker Formations: Additive Games with a 3D PrinterCHI PLAY 2024
- Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human DesignCHI PLAY 2024
- SoundTrek: A Virtual Reality Audio Perspective-Switching GameCHI PLAY 2024
- Towards Designing Playful Bodily Extensions: Learning from Expert InterviewsCHI Games & Play 2023
- Exploring the Player Experiences of Wearable Gaming Interfaces: A User Elicitation StudyCHI PLAY 2022
- Towards the Next Generation of Gaming WearablesCHI Games & Play 2021
- MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder ConversationsCHI PLAY 2020
- A design framework for playful wearablesFDG 2019
- Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design ProcessCHI Games & Play 2018
- Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design ProcessCHI Games & Play 2018
- Augmented Tabletop Games WorkshopCHI PLAY 2017
- WEARPG: Movement-Based Tabletop Role-Playing Game with Arm-Worn Devices and an Augmented DieCHI PLAY 2017
- Experiencing Human-to-Human Touch in Digital GamesCHI Games & Play 2016
- Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player ExperienceCHI Games & Play 2016