Papers
Full-text search over titles and abstracts of 4,468 matching games-research papers.
What Does it Mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass
FDG2016
Selling out the magic circle: free-toplay games and developer ethics
FDG2016
Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming
FDG2016
Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game
FDG2016
Collegiate E-sports as Work or Play
FDG2016
Two Worlds, One Gameplay: A Classification of Visual AR Games
FDG2016
"We Don't Sell Blocks" Exploring Minecraft's Commissioning Market
FDG2016
Grouches, Extraverts, and Jellyfish: Assessment Validity and Game Mechanics in a Gamified Assessment
FDG2016
Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering
FDG2016
Combining Speech Intervention and Cooperative Game Design for Children with ASD
FDG2016
Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching
FDG2016
Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations
FDG2016
First-Person Walkers: Understanding the Walker Experience through Four Design Themes
FDG2016
The Tapper Videogame Patent as a Series of Close Readings
FDG2016
Good Violence, Bad Violence: The Ethics of Competition in Multiplayer Games
FDG2016
The Diversity of Attitudes towards Play at the Workplace - A Case of an Academic Community
FDG2016
Enacting aporia: Roger Caillois' game typology as formalist methodology
FDG2016
Review of Social Features in Social Network Games
FDG2016
Creative Communities: Shaping Process through Performance and Play
FDG2016
Spectrum: Exploring the Effects of Player Experience on Game Design
FDG2016
Critical Alternative Journalism from the Perspective of Game Journalists
FDG2016
Three Shadowed Dimensions of Feminine Presence in Video Games
FDG2016
GameNet and GameSage: Videogame Discovery as Design Insight
FDG2016
A Lightweight Videogame Dialogue Manager
FDG2016
Four Lenses for Designing Morally Engaging Games
FDG2016