5
papers
4
authors
2013–2020
active years
Output per year
Papers (5)
- Intensifying Stress Perception Using Visual Effects in VR GamesFDG 2020 · 4 citations
- Jumphair: Improving Jumping Performance in First-Person Video Games Through Visual AssistanceFDG 2020 · 2 citations
- Player Style Clustering without Game VariablesFDG 2020 · 4 citations
- Imaginary reality basketball: a ball game without a ballCHI Games & Play 2014 · 5 citations
- A digital game to support voice treatment for parkinson's diseaseCHI Games & Play 2013 · 36 citations
Collaborates with
- Hasso Plattner Institute1 shared
- Microsoft Research (United Kingdom)1 shared
- University of Bremen1 shared
- University of York1 shared