Samuli Laato
Affiliations over time
- University of TurkuFinland2022–2026 · 6
- Tampere UniversityFinland2022–2025 · 12
Frequent co-authors
- Juho Hamari8
- Bastian Kordyaka7
- Björn Niehaves3
- Timo Nummenmaa3
- Alan Chamberlain2
- Daniel Fernández Galeote2
- Ferran Altarriba Bertran2
- Garreth W. Tigwell2
- Jiangnan Xu2
- Konstantinos Papangelis2
- Michael Saker2
- Nicolas LaLone2
- P. L. Chambers2
- Sampsa Rauti2
- Sanzida Mojib Luna2
- Sebastian Weber2
- Ville-Veikko Uhlgren2
- Botao Amber Hu1
- Hironori Yoshida1
- John Dunham1
Papers
- Understanding the Dynamics of Trust in Location-Based Games as Hybrid Spaces: The Players' PerspectiveCHI Games & Play 2026
- Crowdsourcing Environment Data with Gamified Augmented Reality Mini-GamesCHI PLAY 2025
- Are stress and engagement in toxicity associated with sleep quality? A study with League of Legends playersCHI PLAY 2024
- Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing PeopleCHI Games & Play 2024
- Exploring the association between engagement with location-based game features and getting inspired about environmental issues and natureCHI Games & Play 2024
- Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online GamesCHI PLAY 2024
- Gamification of walking in nature: A field experiment with Pokémon GO RoutesCHI PLAY 2024
- Space Probe Retrieval: A LiDAR-Based Augmented Reality Game for Forest Data CollectionCHI PLAY 2024
- Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II CommunityCHI Games & Play 2024
- How Location-Based Games Incentivize Moving About: A Study in the Context of Nature-GoingCHI PLAY 2023
- Resemblance of religion and pervasive games: A study among church employees and gamersCHI Games & Play 2023
- The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena GamesCHI PLAY 2023
- Balancing the Augmented Experience: Design Tensions in the Location-based Game Pikmin BloomCHI Games & Play 2022