Marcello A. Gómez-Maureira
Affiliations over time
- University of TwenteNetherlands2023–2026 · 10
- Leiden UniversityNetherlands2019–2022 · 6
Frequent co-authors
- Isabelle Kniestedt4
- Mike Preuß4
- Aske Plaat3
- Carolien Rieffe3
- Giulio Barbero2
- Max van Duijn2
- Maximilian A. Friehs2
- Wieger Wittrock2
- Adriana A. Zekveld1
- Andrea Papenmeier1
- Anthonie Schaap1
- Björn Berg Marklund1
- Brandon Kroes1
- Cania Antariksa1
- Céline Besse1
- Danielle M. Farrugia1
- Elze De Vink1
- Emilia G. Pavel1
- Felienne Hermans1
- Frances Brazier1
Papers
- Between Player Experience and Experimental Control: Designing a Research Game for Cognitive PsychologyFDG 2026
- Gone With the Wind: Evaluating the Impact of Diegetic Guidance Systems on Exploration in GamesFDG 2026
- Next Level Generation: Adaptive 3D Procedural Terrain Driven by Player SkillFDG 2026
- Affective Mirroring in Video Game NPCs: A Pilot Study Evaluating Player EngagementFDG 2025
- Mapping Practices of Academic Game DevelopmentFDG 2025
- Serious Gaming Meets Audiology: Developing a Video Game for Auditory TestingFDG 2025
- Towards a Celeste AI Framework: Agent-free Automated 2D Level Generation for Multidirectional PlatformersFDG 2025
- Modifying a Game to Study the Impact of an Hostile Environments on Foraging BehaviorFDG 2023
- QuestVille: Procedural Quest Generation Using NLP ModelsFDG 2023
- StoryWorld: Procedural Quest Generation Rooted in Variety & BelievabilityFDG 2023
- Academic Games - Mapping the Use of Video Games in Research ContextsFDG 2022
- Dive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious GamesCHI PLAY 2021
- Level Design Patterns That Invoke Curiosity-Driven Exploration: An Empirical Study Across Multiple ConditionsCHI PLAY 2021
- Computational Thinking through Design Patterns in Video GamesFDG 2020
- CURIO 2.0: A Local Network Multiplayer Game Kit to Encourage Inquisitive MindsetsFDG 2020
- Towards a Taxonomy of AI in Hybrid Board GamesFDG 2020
- Shinobi Valley: Studying Curiosity For Virtual Spatial Exploration Through A Video GameCHI PLAY 2019
- CURIO: a game-based learning toolkit for fostering curiosityFDG 2018
- Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case studyFDG 2018